Mesh face formatting

What a petty and simple thing to kick things off with, but here goes:

Speckle encodes mesh faces - tris or quads - by prepending the vertex indices with either 0 or 1. Since N-gons are pretty much everywhere now, could Speckle 2.0 change these to rather be the number of vertices in the ensuing polygon?

I.e. [3, 1, 2, 3] would be a triangle, and [10, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9] would be an N-gon / polygon with 10 verts.

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You were a bit early. Short answer: yes!