What a petty and simple thing to kick things off with, but here goes:

Speckle encodes mesh faces - tris or quads - by prepending the vertex indices with either `0`

or `1`

. Since N-gons are pretty much everywhere now, could Speckle 2.0 change these to rather be the number of vertices in the ensuing polygon?

I.e. `[3, 1, 2, 3]`

would be a triangle, and `[10, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9]`

would be an N-gon / polygon with 10 verts.